easondesignsme


BACKGROUND
In recent years, e -sports FPS games have become more and more popular, and people enjoy the competition in the game. However, a large number of people who has disability still have no way to enjoy the fun of competitive FPS games.



Players participating in professional competitions
STATISTICS
Hand disability population
From WTO
There’re 10-15% population worldwide that live with hand disabilities.
36% of people living with limb loss experience depression
This proportion of the population is expected to grow by 40% by 2050
Hand disability type
Congenital Hand Disabilities: These are birth defects affecting the structure or function of the hand. Some examples include:
Syndactyly: A condition where two or more fingers are fused together.
Polydactyly: Extra fingers or thumbs.
Cleft hand: Missing fingers or parts of the hand.


Traumatic Injuries: These occur due to accidents, falls, or other forms of physical injury.
Amputations: Loss of one or more fingers or part of the hand.
Fractures: Broken bones in the hand, which can lead to permanent disability if not treated properly.
Tendon injuries: Tendons in the hand can be torn or severed, impacting hand function.


RESEARCH
What if lost is the beginning of another power
How could we replace what is lost with what exists

RESEARCH II
The mouse is currently the most important way for people to interact with computers. People use their fingers to press or roll the buttons on the mouse to achieve certain functions. However, the above is a very difficult thing for people with hand disabilities.
Current interaction
RESEARCH II
In most FPS games, the functions corresponding to the mouse buttons are similar, but players have their own preferences for the functions corresponding to the mouse buttons. I made a questionnaire and investigated 20 players about the settings of each mouse button.







Mouse Button
Left mouse button
Right mouse button
Middle mouse button
Scroll up
Scroll down
Side button 1
Side button 2
In-game function
Percentage
Fire/Shoot
100%
100%
Scope
75%
Unlinked
80%
Unlinked
85%
Jump
Players prefer different settings on these two button, such as utilities, communication, or inspect weapons
==Buttons that need to keep
How could we transfer these five interaction by other muscles on our body
Prerequisites
Long-term use
Close to skin

Masseter Muscle(R)
Mylohyoid Muscle(R)
Mylohyoid Muscle(M)
Masseter Muscle(L)
Mylohyoid Muscle(L)
PRODUCT DEFINITION
The product needs to conform to the ergonomics of the user when playing games, utilizing the help of five myoelectric sensors to provide a new gaming interaction experience for users with hand disabilities
Users
Mouse
Movements
Buttons
Fps games require mouse aiming, it's part of the game
Mouse
Movements
Users can use their palms or prosthetics to move the mouse.
Utilizes myoelectric sensors to replace the original mouse buttons.
Alienware Headset
Buttons
Utilizing facial muscles to implement buttons
Computer
New interaction
Original interaction
REFERENCE








ERGONOMIC STUDY
SKETCHES
MODELING PROCESS





By gravity sketch & Solidowrks






CMF REFERENCE





















